Social Login Research – A Quick Review

Social login, sign-in, sign-on — the ability for users to login to new sites using their existing social media profiles — offers some clear advantages to e-commerce players.

Research (n = 61) carried out in mid-2010 on behalf of Gigya (a company providing social infrastructure technology to online businesses) indicated that both publishers and retailers were aware of the opportunity, and had clear plans to include social login functionality on their sites.

By 2012 69% of e-commerce sites should have social sign in

Earlier this year, JanRain, a competitor to Gigya, published Consumer Perceptions of Online Registration and Social Login — the results of a 2011 survey of social-media active US online shoppers (n = 616). Their finding suggest that not only does social sign-in improve data quality, but that users were broadly (77% of respondents) in favour of it.

However, recently, SociableLabs (yet another company in this space) published the results of their audit of the IR 500 (Internet Retailer’s list of top US e-commerce businesses.) They found that only a fraction of these had implemented Facebook login:

Only 6% of IR 500 have implemented Facebook login

Following discussion with some of the retailers, SociableLabs suggests that there are 3 reasons for this:

  1. Technical barriers (Newer businesses with fewer legacy systems were more likely to have implemented Facebook login.)
  2. Security concerns
  3. Resource requirement

Sociable Labs concludes:

For these three reasons, Log in with Facebook has yet to be adopted by the IR 500 to a significant degree in 2012. However, many of the companies we have spoken with in the IR 500 have plans to integrate Log in with Facebook in 2013, and we would not be surprised if the penetration rate doubles or triples to 12% to 18% in 2013.

See also: Inside Facebook: Internet Retailers miss opportunities by not using Facebook login

Why is Facebook going public? Because they couldn’t figure out the privacy settings either.

I first saw this joke on Facebook a few minutes ago. Here’s a glimpse of how it’s been spreading over time.

I needed to create a post to check that my new RSS feed is working. Apparently (and thanks Charlie Southwell for pointing it out) they haven’t been working so well for a few months. Should be fixed now.

Gamification: Promise and Pitfalls

The Promise

We may be able to replicate the strong user engagement enjoyed by games (and social games) by adding game elements to a non-gaming business.

This isn’t about companies creating advergames (of course that hasn’t prevented advergame developers from repackaging their services as sexy "gamification" products and muddying the waters.)

Instead, businesses are learning to engage with consumers through "game-like" behaviour.

Example: Foursquare turns "coffee-shop loyalty cards" into a game by publishing league tables based on your social graph.

Example: Facebook (inadvertently?) turns "acquiring fans" into a "strategic social media goal" for companies by publishing the number of fans on Facebook Pages.

Points, levels and collectables are becoming a tool for marketing and behaviour-change as real-world activity increasingly becomes game-like.

Here’s my top-line review of the situation as I understand it. Which isn’t much. It’s mostly told through links to other people’s presentations — and as such this is intended as a jumping-off point for people new to the concept.

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